Day/Night system
Cacildes Adventure » Devlog
Here is the day / night system in the works!
Time is speed up for showcasing purposes. You'll be able to rest at bonfires and wait until dawn / midday / noon / night for gameplay purposes:
- Some npcs will only show in the map on certain periods of the day (important for quests and side jobs)
- Monsters will be stronger at night
- Time needs to pass for harvested flowers to regrow (important for the upcoming alchemy system)
- Shops will only be open in day time, taverns at night, you get the idea!
So here it is:
Next is serializing the time of day on to the save files. Then I can start working on the alchemy system, which will be quite exciting!
Stay tuned :-)
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Cacildes Adventure
A light-hearted, challenging RPG about a boy on a quest to join the king's army.
Status | Released |
Author | André Fernandes |
Genre | Role Playing, Action, Adventure |
Tags | Action-Adventure, Action RPG, Coming Of Age, Meaningful Choices, Multiple Endings, Open World, Souls-like |
Languages | English, Portuguese (Portugal), Portuguese (Brazil) |
Accessibility | Subtitles, Interactive tutorial |
More posts
- Major updates to combatMar 05, 2024
- New Bow Aiming SystemNov 24, 2023
- Introducing the ColiseumSep 19, 2023
- Version 0.8 is out, packed with features!Sep 11, 2023
- Official trailer out!Aug 07, 2023
- Version 0.7.1 out!Aug 01, 2023
- Version 0.7 out!Jul 20, 2023
- Full Game Available Now!Jun 20, 2023
- Game has gone gold!Jun 19, 2023
- The (planned) story, so far...May 02, 2023
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