Day/Night system


Here is the day / night system in the works!

Time is speed up for showcasing purposes. You'll be able to rest at bonfires and wait until dawn / midday / noon / night for gameplay purposes:

- Some npcs will only show in the map on certain periods of the day (important for quests and side jobs)

- Monsters will be stronger at night

- Time needs to pass for harvested flowers to regrow (important for the upcoming alchemy system)

- Shops will only be open in day time, taverns at night, you get the idea!

So here it is:


Next is serializing the time of day on to the save files. Then I can start working on the alchemy system, which will be quite exciting!

Stay tuned :-)

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